![]() ![]() Players can now tap hammer-ons and pull-offs while in a combo without needing to keep frets held, making them easier to play. These strict rules were removed in Guitar Hero II. ![]() ![]() Hammer-ons and pull-offs: In the first Guitar Hero game, hammer-ons and pull-offs had some strict rules for them to work.Progressive scan: With RGB component cables, Guitar Hero II can be played at 480p on high-definition and enhanced-definition televisions.Widescreen mode: Adjusts and extends the edges of the screen from 4:3 to 16:9 aspect ratio for widescreen televisions.In Guitar Hero II, the delay can be adjusted from strum testing. Lag calibration: The first Guitar Hero game lacked the ability to adjust audio and video delay, making the first Guitar Hero game visually or audibly unplayable on certain televisions, especially on high-definition televisions.The player can also play songs at full speed, slow, slower, or slowest. The player can also choose certain sections of a song to play with a start point and an end point. Practice mode: The ability to play songs on any playable track with no Rock Meter, no scoring (multiplier is still displayed), and no Star Power phrases.This mode is unlocked after completing career mode on medium or higher difficulty. Pro Face-off: Two players play the entire Guitar track competitively.Face-off: Two players play parts of the Guitar track competitively.Lead Guitar and Rhythm Guitar playable tracks are also available in cooperative play of Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith but were removed in Guitar Hero Encore: Rocks the 80s and every entry after Guitar Hero: Aerosmith. New playable tracks: In addition to the playable Guitar track, Guitar Hero II's cooperative play now supports a playable Bass track in most songs alongside the Guitar track while some songs will have a Lead Guitar track (separate from the Guitar track) and Rhythm Guitar track.While retaining the original gameplay style, there were several improvements and new features added to Guitar Hero II since Guitar Hero. Easy uses the first three, medium uses the first four, hard, and expert uses all five. ![]() Each difficulties range in the number of frets used. There are still four difficulties including Easy, Medium, Hard, and Expert. Hitting notes consists of using colored frets on the guitar controller to target notes on the in-game fretboard. Player can use either use a guitar controller or a gamepad (DualShock 2 or Xbox 360 controller) to hit notes that cross targets at the bottom of a fretboard. Gameplay is the same of that of the original Guitar Hero. ![]()
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